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JavaScript实现消消乐的源码下载地址:点击下载源代码
index.html
<!doctype html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"> <meta http-equiv="X-UA-Compatible" content="ie=edge"> <title>LuckyStar</title> <link rel="stylesheet" href="./css/index.css" rel="external nofollow" > </head> <body> <div class="lucky-star" id="luckyStar"> <div class="score-target"> <p class="score-level">关卡 <span id="scoreLevel"></span></p> <p>目标:<span id="scoreTarget"></span></p> </div> <div class="score-current">得分<span id="scoreCurrent"></span></div> <div class="score-select" id="scoreSelect"></div> <ul class="star-list" id="starList"> </ul> </div> </body> <script src="/UploadFiles/2021-04-02/countUp.js">JS文件
main.js
(function() { //全局配置 var config = { tileWidth: .75, //小星星的宽高 tileHeight: .75, tileSet: [], //存储小星星的二维数组 tableRows: 10, //行数 baseScore: 5, //每一个小星星的基础分数 stepScore: 10, //每一个小星星的递增分数 targetScore: 2000, //目标分数,初始为2000 el: document.querySelector('#starList'),// 星星列表 scoreTarget: document.querySelector('#scoreTarget'),//目标分数 scoreCurrent: document.querySelector('#scoreCurrent'),//当前分数 scoreSelect: document.querySelector('#scoreSelect'),//选中星星分数 scoreLevel: document.querySelector('#scoreLevel'),//当前所在的关数 }; //全局计算属性 var computed = { flag: true, //锁 choose: [], //已选中的小星星集合 timer: null, totalScore: 0, //总分数 tempTile: null, level: 1, //当前所在的关数(每闯过一关+1,游戏失败回复为1) stepTargetScore: 1000, //闯关成功的递增分数(1000/关) score: 0 //当前的计算分数 }; //Block对象 function Block(number, row, col) { var tile = document.createElement('li'); tile.width = config.tileWidth; tile.height = config.tileHeight; tile.number = number; tile.row = row; tile.col = col; return tile; } //入口函数 function PopStar() { return new PopStar.prototype.init(); } //PopStar原型 PopStar.prototype = { /** * PopStar的入口函数 */ init: function() { this.initTable(); }, /** * 初始化操作 */ initTable: function() { this.initScore(); this.initTileSet(); this.initBlocks(); }, /** * 初始化当前分数和目标 */ initScore: function() { new CountUp(config.scoreTarget, config.targetScore, config.targetScore).start(); config.scoreCurrent.innerHTML = computed.totalScore; config.scoreLevel.innerHTML = computed.level; }, /** * 点击事件操作 */ mouseClick: function() { var tileSet = config.tileSet, choose = computed.choose, baseScore = config.baseScore, stepScore = config.stepScore, el = config.el, self = this, len = choose.length; if (!computed.flag || len <= 1) { return; } computed.flag = false; computed.tempTile = null; var score = 0; for (var i = 0; i < len; i++) { score += baseScore + i * stepScore; } new CountUp(config.scoreCurrent, computed.totalScore, computed.totalScore += score).start(); for (var i = 0; i < len; i++) { setTimeout(function(i) { tileSet[choose[i].row][choose[i].col] = null; el.removeChild(choose[i]); }, i * 100, i); } setTimeout(function() { self.move(); //判断结束 setTimeout(function() { if (self.isFinish()) { self.clear(); if (computed.totalScore >= config.targetScore) { new CountUp(config.scoreTarget, config.targetScore, config.targetScore += (computed.level - 1) * computed .stepTargetScore) .start(); new CountUp(config.scoreLevel, computed.level, computed.level += 1).start(); alert("恭喜获胜"); console.log("恭喜获胜") } else { config.targetScore = config.scoreTarget = 2000; computed.level = computed.totalScore = 0; alert("游戏失败"); console.log("游戏失败") } computed.flag = true; } else { choose = []; computed.flag = true; //在所有动作都执行完成之后释放锁 self.mouseOver(computed.tempTile); } }, 300 + choose.length * 150); }, choose.length * 100); }, /** * 闯关成功或失败清除(清除二维数组和el的子节点)操作 */ clear: function() { var tileSet = config.tileSet, rows = tileSet.length, el = config.el; var temp = []; for (var i = rows - 1; i >= 0; i--) { for (var j = tileSet[i].length - 1; j >= 0; j--) { if (tileSet[i][j] === null) { continue; } temp.push(tileSet[i][j]) tileSet[i][j] = null; } } for (var k = 0; k < temp.length; k++) { setTimeout(function(k) { el.removeChild(temp[k]); if(k>=temp.length-1){ setTimeout(function(k) { new PopStar(); },1000) } }, k * 100, k); } }, /** * 是否游戏结束 * @returns {boolean} */ isFinish: function() { var tileSet = config.tileSet, rows = tileSet.length; for (var i = 0; i < rows; i++) { var row = tileSet[i].length; for (var j = 0; j < row; j++) { var temp = []; this.checkLink(tileSet[i][j], temp); if (temp.length > 1) { return false; } } } return true; }, /** * 消除星星后的移动操作 */ move: function() { var rows = config.tableRows, tileSet = config.tileSet; //向下移动 for (var i = 0; i < rows; i++) { var pointer = 0; //pointer指向小方块,当遇到null的时候停止,等待上面的小方块落到这里来 for (var j = 0; j < rows; j++) { if (tileSet[j][i] != null) { if (j !== pointer) { tileSet[pointer][i] = tileSet[j][i]; tileSet[j][i].row = pointer; tileSet[j][i] = null; } pointer++; } } } //横向移动(最下面一行其中有无空列) for (var i = 0; i < tileSet[0].length;) { if (tileSet[0][i] == null) { for (var j = 0; j < rows; j++) { tileSet[j].splice(i, 1); } continue; } i++; } this.refresh() }, /** * 鼠标移入时的闪烁操作 * @param obj */ mouseOver: function(obj) { if (!computed.flag) { //处于锁定状态不允许有操作 computed.tempTile = obj; return; } this.clearFlicker(); var choose = []; this.checkLink(obj, choose); computed.choose = choose; if (choose.length <= 1) { choose = []; return; } this.flicker(choose); this.computeScore(choose); }, /** * 计算已选中的星星分数 * @param arr */ computeScore: function(arr) { var score = 0, len = arr.length, baseScore = config.baseScore, stepScore = config.stepScore; for (var i = 0; i < len; i++) { score += baseScore + i * stepScore } if (score <= 0) { return; } computed.score = score; config.scoreSelect.style.opacity = '1'; config.scoreSelect.innerHTML = arr.length + "连消 " + score + "分"; setTimeout(function() { config.scoreSelect.style.opacity = '0'; }, 1200) }, /** * 鼠标移出时的消除星星闪烁的操作 */ clearFlicker: function() { var tileSet = config.tileSet; for (var i = 0; i < tileSet.length; i++) { for (var j = 0; j < tileSet[i].length; j++) { var div = tileSet[i][j]; if (div === null) { continue; } div.classList.remove("scale"); } } }, /** * 星星闪烁 * @param arr */ flicker: function(arr) { for (var i = 0; i < arr.length; i++) { var div = arr[i]; div.classList.add("scale"); } }, /** * 检查鼠标移入的这个星星是否有相连着的相同的星星, * @param obj star * @param arr choose */ checkLink: function(obj, arr) { if (obj === null) { return; } arr.push(obj); /** * 检查左边方块是否可以加入到选入的可消除星星行列: * 选中的星星不能是最左边的, * 选中的星星左边要有星星, * 选中的星星左边的星星的跟选中的星星一样, * 选中的星星左边的星星没有被选中过 */ var tileSet = config.tileSet, rows = config.tableRows; if (obj.col > 0 && tileSet[obj.row][obj.col - 1] && tileSet[obj.row][obj.col - 1].number === obj.number && arr.indexOf( tileSet[obj.row][obj.col - 1]) === -1) { this.checkLink(tileSet[obj.row][obj.col - 1], arr); } if (obj.col < rows - 1 && tileSet[obj.row][obj.col + 1] && tileSet[obj.row][obj.col + 1].number === obj.number && arr.indexOf(tileSet[obj.row][obj.col + 1]) === -1) { this.checkLink(tileSet[obj.row][obj.col + 1], arr); } if (obj.row < rows - 1 && tileSet[obj.row + 1][obj.col] && tileSet[obj.row + 1][obj.col].number === obj.number && arr.indexOf(tileSet[obj.row + 1][obj.col]) === -1) { this.checkLink(tileSet[obj.row + 1][obj.col], arr); } if (obj.row > 0 && tileSet[obj.row - 1][obj.col] && tileSet[obj.row - 1][obj.col].number === obj.number && arr.indexOf( tileSet[obj.row - 1][obj.col]) === -1) { this.checkLink(tileSet[obj.row - 1][obj.col], arr); } }, /** * 初始化二维数组 */ initTileSet: function() { var rows = config.tableRows, arr = config.tileSet; for (var i = 0; i < rows; i++) { arr[i] = []; for (var j = 0; j < rows; j++) { arr[i][j] = []; } } }, /** * 初始化el的子节点 */ initBlocks: function() { var tileSet = config.tileSet, self = this, el = config.el, cols = tileSet.length; for (var i = 0; i < cols; i++) { var rows = tileSet[i].length; for (var j = 0; j < rows; j++) { var tile = this.createBlock(Math.floor(Math.random() * 5), i, j); tile.onmouseover = function() { self.mouseOver(this) }; tile.onclick = function() { self.mouseClick(); }; tileSet[i][j] = tile; el.appendChild(tile); } } this.refresh() }, /** * 渲染el的子节点 */ refresh: function() { var tileSet = config.tileSet; for (var i = 0; i < tileSet.length; i++) { var row = tileSet[i].length; for (var j = 0; j < row; j++) { var tile = tileSet[i][j]; if (tile == null) { continue; } tile.row = i; tile.col = j; tile.style.left = tileSet[i][j].col * config.tileWidth + "rem"; tile.style.bottom = tileSet[i][j].row * config.tileHeight + "rem"; tile.style.backgroundImage = "url('./images/" + tileSet[i][j].number + ".png')"; } } }, /** * 创建星星子节点的函数 * @param number * @param row * @param col * @returns {HTMLElement} */ createBlock: function(number, row, col) { return new Block(number, row, col); }, }; PopStar.prototype.init.prototype = PopStar.prototype; window.PopStar = PopStar; })();index.js
(function() {function u(a,b,c) { var d=document.createElement("li"); d.width=e.tileWidth;d.height=e.tileHeight; d.number=a; d.row=b;d.col=c;return d} function m() {return new m.prototype.init } var e={tileWidth:.75,tileHeight:.75,tileSet: [], tableRows:10,baseScore:5, stepScore:10, targetScore:2E3, el:document.querySelector("#starList"), scoreTarget:document.querySelector("#scoreTarget"), scoreCurrent:document.querySelector("#scoreCurrent"), scoreSelect:document.querySelector("#scoreSelect"), scoreLevel:document.querySelector("#scoreLevel") }, n=!0,t=[],p=0,r=null,q=1; m.prototype={ init:function(){this.initTable() } ,initTable:function(){ this.initScore(); this.initTileSet(); this.initBlocks() } , initScore:function(){ (new CountUp(e.scoreTarget,e.targetScore,e.targetScore)).start(); e.scoreCurrent.innerHTML=p;e.scoreLevel.innerHTML=q }, mouseClick:function(){ var a=e.tileSet,b=t,c=e.baseScore,d=e.stepScore,f=e.el,g=this,h=b.length;if(n&&!(1>=h)){ n=!1;r=null; for(var l=0,k=0; k<h;k++)l+=c+k*d;(new CountUp(e.scoreCurrent,p,p+=l)).start(); for(k=0;k<h;k++) setTimeout(function(c){a[b[c].row][b[c].col]= null; f.removeChild(b[c])},100*k,k); setTimeout(function(){g.move(); setTimeout(function() {g.isFinish()"\u606d\u559c\u83b7\u80dc"),console.log("\u606d\u559c\u83b7\u80dc")):(e.targetScore=e.scoreTarget=2E3,q=p=0,alert("\u6e38\u620f\u5931\u8d25"),console.log("\u6e38\u620f\u5931\u8d25")),n=!0):(b=[],n=!0,g.mouseOver(r))},300+150*b.length)},100*b.length)}}, clear:function() {for(var a=e.tileSet,b=e.el,c=[], d=a.length-1;0<=d;d--) for(var f=a[d].length-1;0<=f;f--) null!==a[d][f]&&(c.push(a[d][f]),a[d][f]=null); for(a=0;a<c.length;a++) setTimeout(function(a) {b.removeChild(c[a]); a>=c.length-1&&setTimeout(function(a){new m},1E3)},100*a,a)},isFinish:function() {for(var a=e.tileSet,b=a.length,c=0;c<b;c++) for(var d=a[c].length,f=0;f<d;f++) {var g=[];this.checkLink(a[c][f],g); if(1<g.length) return!1}return!0}, move:function() {for(var a=e.tableRows,b=e.tileSet,c=0; c<a;c++)for(var d= 0,f=0;f<a;f++)null!=b[f][c]&&(f!==d&&(b[d][c]=b[f][c],b[f][c].row=d,b[f][c]=null),d++); for(c=0;c<b[0].length; )if(null==b[0][c]) for(f=0;f<a;f++)b[f].splice(c,1);else c++;this.refresh()}, mouseOver:function(a){if(n) {this.clearFlicker(); var b=[]; this.checkLink(a,b); t=b;1>=b.length||(this.flicker(b),this.computeScore(b))} else r=a }, computeScore:function(a) {for(var b=0,c=a.length,d=e.baseScore,f=e.stepScore,g=0; g<c;g++)b+=d+g*f; 0>=b||(e.scoreSelect.style.opacity="1",e.scoreSelect.innerHTML=a.length+"\u8fde\u6d88 "+ b+"\u5206",setTimeout(function(){ e.scoreSelect.style.opacity="0"},1200)) },clearFlicker:function(){ for(var a=e.tileSet,b=0;b<a.length;b++) for(var c=0;c<a[b].length;c++){var d=a[b][c];null!==d&&d.classList.remove("scale")}},flicker:function(a){for(var b=0;b<a.length;b++)a[b].classList.add("scale") }, checkLink:function(a,b){ if(null!==a){ b.push(a);var c=e.tileSet,d=e.tableRows;0<a.col&&c[a.row][a.col-1]&&c[a.row][a.col-1].number===a.number&&-1===b.indexOf(c[a.row][a.col-1])&&this.checkLink(c[a.row][a.col- 1],b);a.col<d-1&&c[a.row][a.col+1]&&c[a.row] [a.col+1].number===a.number&&-1===b.indexOf(c[a.row][a.col+1])&&this.checkLink(c[a.row][a.col+1],b);a.row<d-1&&c[a.row+1][a.col]&&c[a.row+1][a.col].number===a.number&&-1===b.indexOf(c[a.row+1][a.col])&&this.checkLink(c[a.row+1][a.col],b);0<a.row&&c[a.row-1][a.col]&&c[a.row-1][a.col].number===a.number&&-1===b.indexOf(c[a.row-1][a.col])&&this.checkLink(c[a.row-1][a.col],b)}}, initTileSet:function(){ for(var a=e.tableRows,b=e.tileSet,c=0;c<a;c++){b[c]=[]; for(var d= 0;d<a;d++)b[c][d]=[]}}, initBlocks:function() { for(var a=e.tileSet,b=this,c=e.el,d=a.length,f=0;f<d;f++) for(var g=a[f].length,h=0;h<g;h++){ var l=this.createBlock(Math.floor(5*Math.random()),f,h); l.onmouseover=function(){b.mouseOver(this)}; l.onclick=function(){b.mouseClick()}; a[f][h]=l; c.appendChild(l)} this.refresh()}, refresh:function() {for(var a=e.tileSet,b=0;b<a.length;b++) for(var c=a[b].length,d=0;d<c;d++) {var f=a[b][d]; null!=f&&(f.row=b,f.col=d,f.style.left=a[b][d].col*e.tileWidth+"rem",f.style.bottom= a[b][d].row*e.tileHeight+"rem",f.style.backgroundImage="url('./images/"+a[b][d].number+".png')") } } ,createBlock:function(a,b,c){return new u(a,b,c) } } ;m.prototype.init.prototype=m.prototype;window.PopStar=m })();resize.js
// JavaScript Document (function px2rem(doc, win) { var docEl = doc.documentElement, resizeEvt = 'orientationchange' in window "htmlcode">(function(root, factory) { if (typeof define === 'function' && define.amd) { define(factory); } else if (typeof exports === 'object') { module.exports = factory(require, exports, module); } else { root.CountUp = factory(); } }(this, function(require, exports, module) { /* countUp.js by @inorganik */ // target = id of html element or var of previously selected html element where counting occurs // startVal = the value you want to begin at // endVal = the value you want to arrive at // decimals = number of decimal places, default 0 // duration = duration of animation in seconds, default 2 // options = optional object of options (see below) var CountUp = function(target, startVal, endVal, decimals, duration, options) { var self = this; self.version = function () { return '1.9.3'; }; // default options self.options = { useEasing: true, // toggle easing useGrouping: true, // 1,000,000 vs 1000000 separator: ',', // character to use as a separator decimal: '.', // character to use as a decimal easingFn: easeOutExpo, // optional custom easing function, default is Robert Penner's easeOutExpo formattingFn: formatNumber, // optional custom formatting function, default is formatNumber above prefix: '', // optional text before the result suffix: '', // optional text after the result numerals: [] // optionally pass an array of custom numerals for 0-9 }; // extend default options with passed options object if (options && typeof options === 'object') { for (var key in self.options) { if (options.hasOwnProperty(key) && options[key] !== null) { self.options[key] = options[key]; } } } if (self.options.separator === '') { self.options.useGrouping = false; } else { // ensure the separator is a string (formatNumber assumes this) self.options.separator = '' + self.options.separator; } // make sure requestAnimationFrame and cancelAnimationFrame are defined // polyfill for browsers without native support // by Opera engineer Erik Möller var lastTime = 0; var vendors = ['webkit', 'moz', 'ms', 'o']; for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame']; } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function(callback, element) { var currTime = new Date().getTime(); var timeToCall = Math.max(0, 16 - (currTime - lastTime)); var id = window.setTimeout(function() { callback(currTime + timeToCall); }, timeToCall); lastTime = currTime + timeToCall; return id; }; } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function(id) { clearTimeout(id); }; } function formatNumber(num) { var neg = (num < 0), x, x1, x2, x3, i, len; num = Math.abs(num).toFixed(self.decimals); num += ''; x = num.split('.'); x1 = x[0]; x2 = x.length > 1 "text-align: center">index.css
a,body,button,dd,div,dl,dt,form,h1,h2,h3,h4,h5,h6,input,label,li,ol,p,span,table,td,textarea,th,tr,ul { -webkit-box-sizing:border-box; -moz-box-sizing:border-box;box-sizing:border-box; margin:0;padding:0; border:0;-webkit-tap-highlight-color:transparent } body,html{ width:100%;min-height:100%;background-color:#fff; -webkit-user-select:none; -moz-user-select:none; -ms-user-select:none; user-select:none } body {color:#333; font-family:微软雅黑 } h1,h2,h3,h4,h5,h6 { font-weight:400; font-size:100% } a{ color:#555 } a,a:hover{ text-decoration:none } img{ border:none } li,ol,ul{ list-style:none } input,textarea{ outline:0; -webkit-appearance:none } ::-webkit-input-placeholder{ color:#b0b0b0 } :-moz-placeholder,::-moz-placeholder{ color:#b0b0b0 } :-ms-input-placeholder{ color:#b0b0b0 } [v-cloak]{ display:none } .lucky-star{ position:fixed; top:0;left:0;width:100%; height:100%; background-image:url(../images/cover.jpg);background-size:cover;background-repeat:no-repeat;font-size:0; -moz-background-size:cover; -o-background-size:cover } .score-target { padding:0 .3rem;height:1.5rem; -webkit-box-pack:justify; -webkit-justify-content:space-between; -moz-box-pack:justify; -ms-flex-pack:justify; justify-content:space-between } .score-current,.score-target{ display:-webkit-box;display:-webkit-flex;display:-moz-box;display:-ms-flexbox; display:flex;width:100%; color:#fff;font-size:.24rem; -webkit-box-align:center; -webkit-align-items:center; -moz-box-align:center; -ms-flex-align:center; align-items:center } .score-current{ position:absolute;top:.3rem; -webkit-box-orient:vertical; -webkit-box-direction:normal; -webkit-flex-direction:column; -moz-box-orient:vertical; -moz-box-direction:normal; -ms-flex-direction:column; flex-direction:column; -webkit-box-pack:center; -webkit-justify-content:center; -moz-box-pack:center; -ms-flex-pack:center; justify-content:center } .score-current span{ color:#fffc0f; font-size:.48rem } .score-select{ width:100%; color:#fff; text-align:center; font-size:.28rem;opacity:0; -webkit-transition:opacity 1s; -moz-transition:opacity 1s; -o-transition:opacity 1s; transition:opacity 1s } .star-list{ position:fixed; bottom:0;left:0; width:100%; height:70%} .star-list li{ position:absolute; width:.75rem; height:.75rem; border:0; -webkit-border-radius:.16rem; -moz-border-radius:.16rem; border-radius:.16rem; background-size:cover; -webkit-transition:left .3s,bottom .3s,-webkit-transform .3s;-moz-transition:transform .3s,left .3s,bottom .3s,-moz-transform .3s;-o-transition:left .3s,bottom .3s,-o-transform .3s;transition:left .3s,bottom .3s,-webkit-transform .3s;transition:transform .3s,left .3s,bottom .3s;transition:transform .3s,left .3s,bottom .3s,-webkit-transform .3s,-moz-transform .3s,-o-transform .3s; -moz-background-size:cover; -o-background-size:cover } .star-list li.scale{ border:2px solid #bfefff; -webkit-animation:scale .3s linear infinite alternate; -moz-animation:scale .3s linear infinite alternate; -o-animation:scale .3s linear infinite alternate;animation:scale .3s linear infinite alternate} .star-list li img{position:absolute;top:15%;left:15%;width:70%;height:70% }@-webkit-keyframes scale{ 0%{-webkit-transform:scale(1);transform:scale(1) } to{ -webkit-transform:scale(.95); transform:scale(.95) } } @-moz-keyframes scale{ 0%{ -moz-transform:scale(1); transform:scale(1)} to{ -moz-transform:scale(.95); transform:scale(.95) } } @-o-keyframes scale{ 0%{ -o-transform:scale(1); transform:scale(1) } to{ -o-transform:scale(.95);transform:scale(.95) } } @keyframes scale{ 0%{ -webkit-transform:scale(1); -moz-transform:scale(1); -o-transform:scale(1); transform:scale(1) } to { -webkit-transform:scale(.95); -moz-transform:scale(.95); -o-transform:scale(.95);transform:scale(.95) } }.DS_Store
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暂无JavaScript实现消消乐的源代码的评论...
稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!
昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。
这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。
而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?