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本文实例讲述了JavaScript扫雷游戏。分享给大家供大家参考,具体如下:

翻出年初写的游戏贴上来,扫雷相信大家都玩过,先上图:

JavaScript版经典游戏之扫雷游戏完整示例【附demo源码下载】

源码:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Javascript版扫雷</title>
<style>
  input{ margin:0; padding:0;}
  input{ outline:none;}
  #game_box{ width:400px; height:430px; margin:100px auto; border:#333 1px solid; background:#ccc -webkit-repeating-linear-gradient(top,#ccc,#000);background:#ccc -moz-repeating-linear-gradient(top,#ccc,#000);background:#ccc -o-repeating-linear-gradient(top,#ccc,#000);background:#ccc -ms-repeating-linear-gradient(top,#ccc,#000); box-shadow:0 0 50px 10px #333; box-shadow:0 0 50px 10px #333;
    filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#CBCBCB', endColorstr='#000000');
   }
  #map{width:400px; height:348px;*height:380px;}
  #time{ height:18px; line-height:22px; text-align:center;margin:6px 0; margin-top:10px; _margin-top:40px; color:#fff; position:relative;}
  #time input{ width:40px; height:18px; line-height:18px; text-align:center;}
  #table_map{ width:336px; height:336px; border:none; border-left:#000 1px solid;border-top:#000 1px solid; margin:32px 32px 0px 32px; background:#D8ECF6; text-align:center; border-collapse: collapse}
  #table_map td{ width:20px; height:20px; border:none;border-right:#000 1px solid;border-bottom:#000 1px solid; color:#333333; transition:all 0.7s; cursor:pointer;}
  #table_map td.mask{ border:none;border-right:#000 1px solid;border-bottom:#000 1px solid; background:#333; }
  #table_map td.over{ border:none;border-right:#000 1px solid;border-bottom:#000 1px solid; }
  .over_bg{ background:#E1E1E1;}
  @-webkit-keyframes round{
    from{ -webkit-transform:rotateX(0);}
    to{ -webkit-transform:rotateX(360deg);}
  }
  @-webkit-keyframes show{
    from{ -webkit-transform:rotateX(180deg) rotateY(0) scale(0);}
    to{ -webkit-transform:rotateX(360deg) rotateY(360deg) scale(1);}
  }
  @-moz-keyframes round{
    from{ -moz-transform:rotateX(0);}
    to{ -moz-transform:rotateX(360deg);}
  }
  @-moz-keyframes show{
    from{ -moz-transform:rotateX(180deg) rotateY(0) scale(0);}
    to{ -moz-transform:rotateX(360deg) rotateY(360deg) scale(1);}
  }
  @-ms-keyframes round{
    from{ -ms-transform:rotateX(0);}
    to{ -ms-transform:rotateX(360deg);}
  }
  @-ms-keyframes show{
    from{ -ms-transform:rotateX(180deg) rotateY(0) scale(0);}
    to{ -ms-transform:rotateX(360deg) rotateY(360deg) scale(1);}
  }
  #game_box{-webkit-animation:show 3s;-moz-animation:show 3s;-ms-animation:show 3s;}
</style>
</head>
<body>
<div id="game_box">
  <div id="map"></div>
  <div id="time">时间:<input type="text" value="0" disabled="disabled" />&nbsp;&nbsp;炸弹:<input type="text" value="50" disabled="disabled" /></div>
</div>
<script>
// 2014年3月 by 王美建 QQ1207526854
  window.onload=function()
  {
    Game.init('game_box','map');
  };
  var Game={
    data : {  //关卡数据
      mine : 40, col : 16, row : 16
    },
    init : function(box_id,mapbox_id){ //初始化
      this.oBox = document.getElementById(box_id);
      this.mapBox = document.getElementById(mapbox_id)
      this.mapBox.innerHTML = this.createMap();
      this.oMap = this.mapBox.getElementsByTagName('table')[0];
      this.aTd = this.oMap.getElementsByTagName('td');
      this.time = document.getElementById('time').getElementsByTagName('input')[0];
      this.mineNum = document.getElementById('time').getElementsByTagName('input')[1];
      this.mineNum.value = this.data.mine;
      this.surplus = [];
      this.iCount = this.data.col*this.data.row-this.data.mine;
      this.createMine();
      this.addVal();
      this.play();
    },
    createMap : function() //生成画布
    {
      var html = '';
      var This = this.data;
      var i=0,j=0;
      function createTd()
      {
        var tds = '';
        for(j = 0; j < This.row; j++)
        {
          tds += '<td class = "mask" index='+ (This.col*i+j) +'></td>';
        };
        return tds;
      }
      for(i = 0; i < This.col; i++)
      {
        html += '<tr>' + createTd() + '</tr>';
      };
      return ('<table id="table_map" cellpadding="0" cellspacing="0" ><tbody>'+html+'</table></tbody>');
    },
    createMine : function(){ //生成炸弹
      var This = this.data;
      this.indexArr = [];
      this.mineArr = [];
      for(var i = 0,j = This.col*This.row; i < j; i++ )
      {
        this.indexArr.push(i) ;  //所有单元格的索引
      };
      for( var i = 0; i < This.mine; i++ ) //随机取出This.mine个做为炸弹的索引,不重复
      {
        var index = Math.round(Math.random()*(this.indexArr.length-1)); //索引
        this.mineArr.push(this.indexArr.splice(index,1)[0]);
      };
      this.mineArr.sort( function(a,b){return a-b;} );
    },
    addVal : function() //给有炸弹的td添加自定义属性hasMine值为true
    {
      for(var i = 0, j = this.mineArr.length; i < j; i++)
      {
        this.aTd[ this.mineArr[i] ].hasMine = true;
      };
    },
    play : function()
    {//鼠标左右键同时按下  ev.button=3
      this.timeOnoff = false;
      var This = this;
      this.markNum = [];
      this.oMap.oncontextmenu=function(ev)  //插旗标记
      {
        var ev = ev || window.event;
        var target = ev.srcElement || ev.target;
        if( target.tagName.toLowerCase() == 'td' && target.className == 'mask' )
        {
          !target.mark "_blank" href="http://xiazai.jb51.net/201612/yuanma/js-games-saolei-codes(jb51.net).rar">本站下载

更多关于JavaScript相关内容感兴趣的读者可查看本站专题:《JavaScript数据结构与算法技巧总结》、《JavaScript数学运算用法总结》、《JavaScript切换特效与技巧总结》、《JavaScript查找算法技巧总结》、《JavaScript动画特效与技巧汇总》、《JavaScript错误与调试技巧总结》及《JavaScript遍历算法与技巧总结》

希望本文所述对大家JavaScript程序设计有所帮助。

标签:
JavaScript,扫雷游戏

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